Display SwiftUI views from Objective-C codebase

SwiftUI is getting more mature with every new major iOS release and it is now in a state where it can be used for a lot of use cases. The app that I work on my daily job is based on Objective-C and I wanted to prototype some things in SwiftUI because it was faster and more fun. It was also a great way to escape UIKit for a little and learn more about SwiftUI. That means I had to display SwiftUI views from Objective-C ViewControllers. In this article I will explain how I did that.

There are some limitations between Objective-C and Swift regarding SwiftUI. SwiftUI views are structs and they are not visible from the Objective-C code. The only way to bridge the two worlds is to use some kind of a mediator class between Objective-C and Swift code.

SwiftUI and UIKit

Because we will be displaying SwiftUI views from UIKit we first need to know what abstractions to use to wrap SwiftUI views. UIKit can only present or push UIViewController instances. To create UIViewController instance from SwiftUI view we need to wrap it into a UIHostingController. In UIHostingController initializer we pass the SwiftUI view that we want to wrap like in the example below:

let controller = UIHostingController(rootView: SwiftUIView())

UIHostingController is a subclass of UIViewController and now controller variable can be used from our UIKit code to present it, push it onto the navigation stack or add it as a child view controller. You can read more about UIHostingController here.

Adding Obj-C to the mix

Now that we know how to display SwiftUI views inside UIKit we need to bridge UIHostingController to the Objective-C world. As I mentioned earlier, Swift structs are not visible from the Objective-C context so we need to add a middleman that will create UIHostingController instances wrapped around SwiftUI views.

I like to call the middleman implementations as SwiftUIViewAdapter or SwiftUIViewFactory. I am still not settled on a final suffix but something between these two seems right.

Let’s start with a simple SwiftUI view that will display the text that is passed into its initializer:

import SwiftUI

struct HelloWorldView: View {
    var text: String
    init(text: String) {
        self.text = text
    var body: some View {

To display the HelloWorldView we need to wrap it into the middleman class that will create the UIHostingController:

@objc class HelloWorldViewFactory: NSObject {
    @objc static func create(text: String) -> UIViewController {
        let helloWorldView = HelloWorldView(text: text)
        let hostingController = UIHostingController(rootView: helloWorldView)
        return hostingController

There are a couple of things happening in the HelloWorldViewFactory class implementation above, so let’s cover them one by one:

  • HelloWorldViewFactory class has one static function create(text:) that will create the HelloWorldView and initialize it, wrap it inside the UIHostingController and return it.
  • To expose HelloWorldViewFactory to Objective-C code we need to prefix it with @objc annotation and we need to subclass NSObject. This is because NSObject is the root class of most Objective-C class hierarchies, from which subclasses inherit a basic interface to the runtime system and the ability to behave as Objective-C objects.
  • You can also notice that we are passing text String argument to create function. This allows us to use custom initializers for SwiftUI views and to pass dependencies that views need.

Now we can display this view from Objective-C like this:

UIViewController *vc = [HelloWorldViewFactory createWithText:@"Hello from Obj-C!"];
[self presentViewController:vc animated:YES completion:nil];

In this example the device should display the view that has text centered and set to Hello from Obj-C!

Importing Swift code into Objective-C

If you didn’t use Swift in your existing Objective-C project it is important to know that you need to import the Swift module header into the Objective-C file that will use your Swift code. That header file is named like $(SWIFT_MODULE_NAME)-Swift.h and if you want, you change the name for that header file inside build settings for your target. The config option that defines the name is Objective-C Generated Interface Header Name.

If your app target is called MyTestApp you can import the Swift code into Objective-C like this:

#import "MyTestApp-Swift.h"

If you are in the same situation as I was I hope that this article will help you.

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